About Me
Hi! I'm a Unity and Unreal developer who loves building interactive experiences, both for work and in my own time. I enjoy experimenting, learning new tools, and creating things that feel fun, intuitive, and satisfying to use.
At my job as a Unity Developer, I’ve had the chance to work on some really interesting projects that pushed my skills forward. One of my favourites was an information overlay app built for a transparent OLED display. It sat in front of a 3D-printed engine and showed live information while controlling motors and lights through an Arduino — a mix of software and hardware that was super fun to bring to life.
I also worked on an XR training experience for the Quest 3, where users learn how to disassemble a gearbox from a robotic arm. It involved step-by-step interactions, tool use (like a screwdriver and torque wrench), and lots of fine-tuned interaction design. Building something that teaches through hands-on immersion was a great challenge and a rewarding experience.
Outside of work, I take part in game jams, experiment with new ideas, and build projects in both Unity and Unreal. I enjoy making small tools, prototypes, and game systems. And I’m always working on something new to learn or improve.